About:
Mannequin The Passing is a single-player psychological horror game where the only goal is to get from the starting point to the finishing point. Mannequins are along the way to the end, with some being alive and wanting to stop you. The only way to tell which mannequins are villainous is by the subtle (and not so subtle) clues when you're not looking in their direction. Some may move, look, and change their pose as you use your observational skills to get through the game. Move from mannequin to mannequin in a frightening walking experience.
Mannequin The Passing is a single-player psychological horror game where the only goal is to get from the starting point to the finishing point. Mannequins are along the way to the end, with some being alive and wanting to stop you. The only way to tell which mannequins are villainous is by the subtle (and not so subtle) clues when you're not looking in their direction. Some may move, look, and change their pose as you use your observational skills to get through the game. Move from mannequin to mannequin in a frightening walking experience.
Behind the Scenes:
My first game released. Originally had the idea almost 10 years ago when studying Game Design. Inspired by walking through a city and seeing a performer on the street being a statue. Had the idea that it would be creepy walking past a few of them and then suddenly one of them jumping out. Made a prototype in a day with one room with Mannequins and got a couple of friends to play with no context. The reaction they had was great so I thought I would build on it and make it as my first released game. The game originally didn't have a story mode, soon after release I added it in after realising the game needed a bit more to it.
My first game released. Originally had the idea almost 10 years ago when studying Game Design. Inspired by walking through a city and seeing a performer on the street being a statue. Had the idea that it would be creepy walking past a few of them and then suddenly one of them jumping out. Made a prototype in a day with one room with Mannequins and got a couple of friends to play with no context. The reaction they had was great so I thought I would build on it and make it as my first released game. The game originally didn't have a story mode, soon after release I added it in after realising the game needed a bit more to it.