The Mannequins are back!
Introducing Mannequin the Spotting, the sequel to Mannequin the Passing!
Prepare to re-enter a chilling world where malevolent mannequins lurk in the shadows, waiting to strike. In this horror game, your survival hinges on your ability to navigate an environment infested with these eerie figures. Utilize the security cameras to discern the evil ones from their benign counterparts, but beware, for one wrong move could lead to your untimely demise. Use security cameras to watch and "spot" the Mannequins, then enter the rooms and trust in your perception skills to exit the room.
Introducing Mannequin the Spotting, the sequel to Mannequin the Passing!
Prepare to re-enter a chilling world where malevolent mannequins lurk in the shadows, waiting to strike. In this horror game, your survival hinges on your ability to navigate an environment infested with these eerie figures. Utilize the security cameras to discern the evil ones from their benign counterparts, but beware, for one wrong move could lead to your untimely demise. Use security cameras to watch and "spot" the Mannequins, then enter the rooms and trust in your perception skills to exit the room.
Behind the Scenes:
Mannequin The Spotting was originally devised late during development of the first game, Mannequin The Passing. I wanted to expand on the idea and add more to it. I thought using security cameras for the spotting mechanics would be fun, this would give the player some safety before having to jump in. Some commented about the first game about a lack of a timer, (which was planned so that you, *the player* had to make the plunge into the world of the Mannequins) so this one I added it in during the security phase. After making the main mode, "Spotting", I didn't want to follow too close to the first game, so five other modes were created for the game to split it up. This one took much longer to make than the first game, and I had a blast making it.
Mannequin The Spotting was originally devised late during development of the first game, Mannequin The Passing. I wanted to expand on the idea and add more to it. I thought using security cameras for the spotting mechanics would be fun, this would give the player some safety before having to jump in. Some commented about the first game about a lack of a timer, (which was planned so that you, *the player* had to make the plunge into the world of the Mannequins) so this one I added it in during the security phase. After making the main mode, "Spotting", I didn't want to follow too close to the first game, so five other modes were created for the game to split it up. This one took much longer to make than the first game, and I had a blast making it.